N64 ”ÅŠJ”­ƒXƒ^ƒbƒtˆê——

Producers

Executive Producer
ŽR“à Ÿî
Producer / Superviser
‹{–{ –Î

Directors

Script Director
‘åàV “O
Game System Directors
ŽR“c —mˆê
¬–ì’Ë ‰p“ñ
3D System Director / Character Design
¬ò Š½W
Program Director
Šâ˜e •q•v
Music Composer
‹ß“¡ _Ž¡
Cinema Scene Directors
‰Í‰z I
X ’¼Ž÷
Map Data Manager
–Ø‘º –Εv

Programmers

Main System
‘ì Œ«ŽO
Display System
•›“‡ N¬
Boss Enemy Program
X“c ˜a–¾
Enemy Program
’MŠp ^Ÿ
”~‹{ _
åŒ´ ­˜Y
Program
‹g“c –ÎŽ÷
Š‹Œ´ ‹MŒõ
‚”¨ Œå
‰ª“ˆ L•v
Z‹g LŒ[
¼˜e “Ä
Technical Program
¼’J Œ«Ž¡
Tool Program
ŽR–{ —Yˆê
Camera Program
¬ì ¹•q
¬¼ ‘”Ž
Sound Effects Program
ˆîŠ_ —zŽi
‘Oì ‘ô–ç

Designers

Character Design
t‰Ô —Ç‹I
‘êàV ’q
’r“c m
‘Oì —¢”ü
Field Design
‹{‰i ^
Žl•û G¹
’|‘º Œ[
Dungeon Design
‰Pˆä Œ’‘¾
’r¼ ^ˆê
®–ì „Žj
Effects Design
•”~ ’m–¾
Prerendered Background Design
‹g“c ”ÉŽ÷
Item Design
ãŒ´ ˜A

Cinema Scene Unit

Assistant Director
Šâ–{ ‘å‹M
Cinema Scene Animators
¼‰i _Žu
ˆüŽR ‘å•ã
MOCAP System Directors
‚‹´ L–ç
“n•Ó „

Actor Unit

Character Voices
‘ë–{ •xŽmŽqiŽq‹ŸƒŠƒ“ƒNj
žwŽR C”Vi‘ålƒŠƒ“ƒNj
…‘ò iƒ[ƒ‹ƒ_•Pj
’·›Ñ ‚ŽmiƒKƒmƒ“ƒhƒƒtj
_‹{Ž› –퐶
…‹´ ‚©‚¨‚èiƒiƒrƒBj
Motion Capture Actor
’Ò–{ —Ç‹IiJACj
Action Coordinator
”’b–è —T‘¾iJACj

Art Work Unit

Character Illustration
’†–ì —S•ã
Illustration Support
ŽRŒû ˜j
‘O“c ŽÀ
Package Design
²“¡ ³“¿
Manual Editors
”öŠÖ —FŽ
Žðˆä N—T

Support Unit

Supervisors
Žè’Ë ‘ìŽu
’†‹½ r•F
Schedule Management
¼ì ‰ÀF
Coordinator
‚–ì [_
Script Support
“cç² Œ«•ã
English Text Writer
ƒ_ƒ“EƒI[ƒZƒ“
English Text Translation
ŽR“c —T”V
Technical Support
Špˆä ”ŽM
‹g–{ —Tm
’J–{ ‹`“T
´… ‰p–¾
’·’Jì T
•UÎ ‘׎÷
‰ª–{ TŒá
Motion Editors
•S£ —TŽu
“‡‘º —Þ
Public Relation
Žè“ˆ “ÖŽj
–{‹½ D”ö
”‹“‡ Œõ–¾
Progress Management
•Ÿˆä Œö–F
‰Á“¡ Œ\ŽO
Special Thanks to
•D–ì ŒõŒ[
’|‰º ‹`—²
‚–Ø Œ³‘¾˜Y
âŒû “ÖŽj
–kì ”£
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