What is the Steamer ?

Steamer is a large ship powered by a steam engine.
It carries passengers and cargoes between Parm and New Parm.

After receiving the Steamer Pass from Java, you can board this ship to travel to the New Continent.

Map

Steamer

Steamer map

* After becoming an apprentice sailor, You can save a game by talking to a sailor in a Crew's Quarters.
A stashing place and a shop is located in the 2nc Class Cabin.

Data

Shop (2nd Class Cabin)

Item Shop
First Aid Kit180
Herbs15
Wound Salve40
Weapon Shop
Ceramic Sword500
Paring Knife250
Hand Ax300
Metal Bat300
Handmade Darts150
Armor Shop
Leather Gloves80
Sportswear150
Air Sneakers90

Items

ItemNote
Key to Quartersyou can enter 1st Class Cabin A and B
Beef Jerky
Chocolate

Main Event

Ghost Ship

  1. Go to Crew's Quarters.
  2. Spot Puffy in Passageway 1.
  3. Go to Deck. Talk to the Captain after talking to Sue.
  4. Wake up in Crew's Quarters and receive a Key to Quarters from a sailor.
  5. Go to Deck and swab a deck.
  6. Go back to Crew's Quarters and rest.
  7. Day 2 and go swab a deck again.
  8. After swabbing, hear about an adventurer who is coming.
  9. Day 3, meet Feena on deck.
  10. Day 4, a weather turns bad while talking to Feena. Follow her into the bridge and talk to Feena.
  11. When you go outside, the Ghost Ship appears.
  12. Talk to Feena.
  13. With Feena, climb up the rope and use the crane to move across to the Ghost Ship.

After Ghost Ship

  1. Rest in Crew's Quarter.
  2. Next morning, spot the New Continent.
  3. Talk to Feena and you will arrive to the Town of New Parm.

Sub Event

The rules of the sea

Once you become an apprentice sailors, talk to a sailor in the Passageway 2. When he asks you the rules of the sea, you answer "Don't be a stowaway", "Don't spill blood in a fight" and "Don't dirty the sea" and you will receive a Beef Jerky.

Stowaway

Once you become an apprentice sailors, talk to an old guy (just in front of a stashing place) in the 2nd Class Cabin. Keep on talking until you find out he is a stowaway. He asks you to keep it a secret (nothing happens at this point in time, but you will meet him again at New Parm).

Cleaning duty

Once you become an apprentice sailors, talk to a woman in the 1st Class Cabin A. She asks a bathtub to be cleaned and gives you 25G when you clean it.

Head or tails

Once you become an apprentice sailors, talk to a gambler in the Lounge. He challenges you "heads or tails". If you guess heads or tails correctly, you will 100G but lose 100G if you guess incorrectly.

A lady with freckles

Once you become an apprentice sailors, talk to a lady with freckles. She asks you what you think of her face with freckles and if you answer "Not to worry! Just a few!" then she will give you a Chocolate.