What is the New Parm ?

New Parm is a port town in the New Continent of Elencia. This is the gateway to travelers from the Messina continent.

Justin and Sue got on board the Steamer finally made their way to the New Continent. New Parm was their first destination and this is the beginning of their new adventure.

Map

Town of New Parm

Town of New Parm map
  1. Pakon's Dinner Theater
  2. House 1
  3. House 2
  4. House 3
  5. House 4
  6. House 5
  7. House 6
  8. Pawn Shop
  9. Adventurers Society
  10. House 7
  11. New Parm Church
  12. Church Storeroom
  13. Mansion 1
  14. Mansion 2
  15. Mansion 3
  16. Adventurers Hut Hotel (Recover, Save, Stashing Place)
  17. Adventures Store

Port of New Parm

Port of New Parm map
  1. Adventurers Society Info Desk

Data

Shop

Item Ship
Snake Earrings200
Dried Fish60
Bamboo Shoots30
Beef Jerky90
Poison Antidote100
First Aid Kit180
Smarna Weed150
Roach Bomb90
Dream Truffle50
Weapon Shop
Paring Knife250
Hunter's Knife1000
Great Sword750
Ceramic Sword500
Big Hatchet1000
Iron Mace1200
Thorn Whip650
Hunter's Bow850
Armor Shop
Bamboo Armor360
Shell Shield250
Cowboy Hat160
Hunter's Boots200

Items

ItemNote
Golden PotionGift from the stowaway

Main Events

Arriving in New Parm

As you get off the Steamer, Feena will leave your party.
Get out of the port and enter the Town of New Parm.

Go to the Adventurers Society and talk to a receptionist. Enter the President's office by quoting the password "I'm Mr. Pakon's servant, uh-yup".
Tell the President, Mr. Pakon, that you want to join the Society, but he refuses you outright. There is nothing you can do about it, so you decide to pay Feena a visit. Exit the town and head to the Feena's House via Merril Road.

Magic:
There is a Magic Shop in the Adventurers Store. You can learn a new magic in exchange for a Mana Egg.

Wedding Ceremony

Kidnapped Feena had been taken to New Parm Church.
The front door is tightly shut so you need to go to Church Storeroom which has an Underground Passage that lead you to the church.

Sub Events

The stowaway

If you had found a stowaway in the Steamer, he is hiding in a barrel in the south-western part of the port.
He will give you a Golden Potion for keeping quiet about him.

Clara

A girl named Clara is living in the Mansion 1.
Give her the "Letter to Clara" which you receive from the old man living in Parm. Nothing happens after that apart from befriending with Clara.