What is the Port Town of Parm ?

Port Town of Parm is located on the east coast of Messina continent. With the industrial revolution, the town had expanded rapidly and is bustling.
This is the home town of the main protagonist Justin and where the great adventure begins.

Map

Town of Parm

Town of Parm map
  1. House 2
  2. House 3
  3. House 4
  4. Gantz's House
  5. The Underground Cafe
  6. House 5
  7. House 1
  8. Justin's House (Lilly's Seagull Restaurant)
  9. Sue's House
  10. General Store
  11. The Blue Marlin Restaurant
  12. Inventor's House
  13. Parm Station
  14. The Baal Museum

Port of Parm

Port of Parm map

Data

Shop

Item Shop
Wound Salve40
Herbs15
Weapon Shop
Ceramic Sword500
Metal Bat300
Handmade Darts150
Armor Shop
Sportswear150
Leather Gloves80
Fluffy Ribbon40
Air Sneaker90
Shiny Shoes50

Items

ItemNote
Apron"Legendary Armor"
Iron Pot"Warrior's Helmet"
Pot Lid"Shield of Light"
Gantz's Keyrequired for getting the Wooden Sword
Wooden Sword"Spirit Sword"
First Aid KitJustin's Room
100GJustin's Room
Poison AntidoteJustin's Room
Spirit Stonereturned from the curator
Intro Lettergiven by the curator
Marie's PinMarie is looking for it
Wound Salvea gift for finding Marie's Pin
Letter to Clarareceived from an old man living in House 2
Key to the CafeMiss Kirlian is looking for it
Java's Walletgiven by Miss Kirlian
Coal Candygiven by the inventor
Lilly's Lettera letter to the Adventurer's Society

Main Events

Finding four treasures / To the Sult Ruins

Gantz is challenging you (Justin) to find four treasures hidden somewhere in North Parm.
The four treasures whereabouts are:

  • Legendary Armor (Apron) - Sue find it for you
  • Warrior's Helmet (Iron Pot) - along a canal below a western bridge
  • Shield of Light (Pot Lid) - port
  • Spirit Sword (Wooden Sword) - in Gantz's House

After obtaining three treasures (Armor, Helmet and Shield), talk to Gantz who will tell you the last treasure, the sword is in in the treasure chest in Gantz's House and a key is needed to open it.
Talk to Tentz (Gantz's brother) near the Underground Cafe and he will tell you that he lost the key. You will find the "Gantz's Key" near the Cafe.
With the newly found key, go to Gantz's House and open the treasure chest to retrieve the Wooden Sword, then go report to Gantz.

After the duel is over, go back to your house and talk to your mother, Lilly. When she asks you "What exactly were you doing today?", then you should answer "I wasn't doing anything! Ask Sue!!". After few more conversations, the dinner starts.
During the dinner, Lilly tells you that the curator of the museum wanted to see you tomorrow.

Next morning, go to the Baal Museum and meet the curator in the exhibit hall. After he returns you the Spirit Stone, examine (and break) the Icarian statue on display, then go to the Curator's Office to receive the "Intro Letter".
Now leave the town and head to the Sult Ruins via the Marna Road.

To the Leck Mines

Go home after returning from the Sult Ruins. Come dinner time and Lilly tells you that you may find more about a ship to the New Continent if you go to the port.

Next day, go to the port. Talk to a man in white and he tells you that you need a Steamer Pass to get on a ship to the New Continent.
Now go to the Underground Cafe and talk to a woman. She is looking for a boy with a key. Go back to the port once again and find a boy with the "Key to the Cafe". With the key in your possession, hand it back to the woman and then she invites you to the Cafe later that night.
At night time, talk to the woman (Miss Kirlian) behind the counter, then talk to customers who tell you about a self-styled great adventurer, Java. Talk to Miss Kirlian who then gives you forgotten "Java's Wallet" so that you can return it to him.

Next morning, take a train from Parm Station to the Leck Mines.

To the new continent

Back to Parm once again after getting the Steamer Pass from Java.
At the station forecourt, you tells Sue that you are going to the New Continent by himself and not taking her together. Sue, in disbelief, runs away and leaves you alone.

Early morning after the last dinner with Lilly, you head to the port to catch the Steamer to the New Parm.
As you are about to get on board the ship, you realize "Lilly's Letter" is in your pocket. The steamer leaves Parm after reading the letter from your mother.

Sub Events

Marie's Pin

Talk to a girl named Marie near the station and she will tell you that her mother lost a pin.
Look for the "Marie's Pin" near the Baal Museum and bring it to Marie. Then talk to Marie's mother by the museum and she will give you a "Wound Salve" as a thank-you gift.

Letter to Clara

An old man living in a House 2 is writing a letter to Clara living in the New Parm.
Talk to him continuously and he will eventually give you the "Letter to Clara" so that you can hand deliver it to Clara.

Coal Candy

After obtaining the Steamer Pass, go to the Inventor's House and the inventor will give you a "Coal Candy".