[ Game Begins ]
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Start of the Adventure
Port Town of Parm [ Town Info ]
- Search the four treasures (armor, helmet, shield and sword).
- Go home (Lilly's Seagull Restaurant) and have dinner.
- Go to the Baal Museum and receive "Intro Letter" from the curator.
Marna Road [ Field Guide ]
- Follow the path to the north.
Sult Ruins [ Dungeon Guide ]
- Show the "Intro Letter" and enter the ruin premise.
- Talk to three female officers (Saki, Mio and Nana) at the entrance of the ruins.
- Meet Liete in the Room of Illusion.
- Fight the boss "Rock Bird" as you leave the Ancient Passageway.
Port Town of Parm [ Town Info ]
- Go home and have dinner.
- Go to the port next morning and find out that you will need a Steamer Pass to get on a ship.
- Talk to a woman by the Underground Cafe.
- Go to the port and get the "Key to the Cafe" from a boy.
- Go to the Underground Cafe in the evening and receive "Java's Wallet" from Miss Kirlian.
- Next morning, take a train from Parm Station to the Leck Mines.
Leck Mines [ Dungeon Guide ]
- Go to Java's house and return the wallet to Java.
- Fight the boss "Orc King" in the Deepest Depths of the Leck Mines.
- Receive the "Steamer Pass" from Java after successfully escaping from the collapsing mines.
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To the New Comtinent
Port twon of Parm [ Town Info ]
- Tell Sue that you are going to the New Continent alone (Sue leaves the party).
- Go home and have dinner.
- Next morning, get on board the Steamer bound for New Parm.
Steamer [ Ship Guide ]
- To save the stowaway Sue, you agree to become an apprentice sailors (Sue joins the party).
- Swab a deck on Day 1 and 2.
- Meet Feena on deck at Day 3.
- On Day 4, get on board the Ghost Ship with Feena (Feena joins the party).
Ghost Ship [ Dungeon Guide ]
- Fight the boss "Squid King" in the Captain's Cabin.
- Escape from the sinking ship.
Steamer [ Ship Guide ]
- Rest in Crew's Quarter.
- Next morning, spot the New Continent.
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Adventurers Society
Town of New Parm [ 街情報 ]
- Get off the Steamer (Feena leaves the party).
- Meet Mr. Pakon in the Adventurers Society.
Merril Road [ Field Guide ]
- Travel north-ward.
Feena's House [ Info ]
- Feene comes home when you take "Feena's Panties" on a cloth line.
- Pakon kidnap Feena after lunch time.
New Parm Church [ Dungeon Guide ]
- Enter the Underground Passage through the Church Storeroom.
- Fight the boss "Chang".
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To the Dom Ruins
Feena's House [ Info ]
- Feena joins the party.
Rangle Mountains [ Field Guide ]
- Travel east-ward.
Dom Ruins (outside) [ Field Guide ]
- Go through the Road to Dom Ruins and the Dom Runes (Vestibule).
Dom Ruins [ Dungeon Guide ]
- Fight the boss "Ganymede".
- Speak to Liete in the Room of Illusion.
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Humanoid Child
Road to Dom Ruins [ Field Guide ]
- Rescue a Humanoid kid.
Feena's House [ Info ]
- Treat the injured Humanoid kid.
- Remove a fence that lead to the Herb Mountains.
Herb Mountains [ Field Guide ]
- Get "Sulfa Weed".
Feena's House [ Info ]
- Give the Humanod kid the Sulfa Weed.
- Next morning, the Garlyle Forces captures and take everyone to the Garlyle Base.
Garlyle Base [ Dungeon Guide ]
- Escape from the cell.
- Listen to Mullen talking to the humanoid kid
- Resuce the humanoid kid Rem. Eat "Communique Nut" which enable you to communicate with him.
- Fight the boss "Saki".
- Fight the boss "Nana".
- Fight the boss "Mio".
- Steal the Military Train and escape from the base.
Military Train [ Dungeon Guide ]
- Head to the engine room from the back of the train.
- Examine and destry the brake lever in the engine room.
- Say Good-bye to Saki, Nana and Mio.
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[ Flow Chart 2 ]