[ Game Begins ]

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Start of the Adventure

Port Town of Parm [ Town Info ]
  1. Search the four treasures (armor, helmet, shield and sword).
  2. Go home (Lilly's Seagull Restaurant) and have dinner.
  3. Go to the Baal Museum and receive "Intro Letter" from the curator.
Marna Road [ Field Guide ]
  1. Follow the path to the north.
Sult Ruins [ Dungeon Guide ]
  1. Show the "Intro Letter" and enter the ruin premise.
  2. Talk to three female officers (Saki, Mio and Nana) at the entrance of the ruins.
  3. Meet Liete in the Room of Illusion.
  4. Fight the boss "Rock Bird" as you leave the Ancient Passageway.
Port Town of Parm [ Town Info ]
  1. Go home and have dinner.
  2. Go to the port next morning and find out that you will need a Steamer Pass to get on a ship.
  3. Talk to a woman by the Underground Cafe.
  4. Go to the port and get the "Key to the Cafe" from a boy.
  5. Go to the Underground Cafe in the evening and receive "Java's Wallet" from Miss Kirlian.
  6. Next morning, take a train from Parm Station to the Leck Mines.
Leck Mines [ Dungeon Guide ]
  1. Go to Java's house and return the wallet to Java.
  2. Fight the boss "Orc King" in the Deepest Depths of the Leck Mines.
  3. Receive the "Steamer Pass" from Java after successfully escaping from the collapsing mines.

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To the New Comtinent

Port twon of Parm [ Town Info ]
  1. Tell Sue that you are going to the New Continent alone (Sue leaves the party).
  2. Go home and have dinner.
  3. Next morning, get on board the Steamer bound for New Parm.
Steamer [ Ship Guide ]
  1. To save the stowaway Sue, you agree to become an apprentice sailors (Sue joins the party).
  2. Swab a deck on Day 1 and 2.
  3. Meet Feena on deck at Day 3.
  4. On Day 4, get on board the Ghost Ship with Feena (Feena joins the party).
Ghost Ship [ Dungeon Guide ]
  1. Fight the boss "Squid King" in the Captain's Cabin.
  2. Escape from the sinking ship.
Steamer [ Ship Guide ]
  1. Rest in Crew's Quarter.
  2. Next morning, spot the New Continent.

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Adventurers Society

Town of New Parm [ 街情報 ]
  1. Get off the Steamer (Feena leaves the party).
  2. Meet Mr. Pakon in the Adventurers Society.
Merril Road [ Field Guide ]
  1. Travel north-ward.
Feena's House [ Info ]
  1. Feene comes home when you take "Feena's Panties" on a cloth line.
  2. Pakon kidnap Feena after lunch time.
New Parm Church [ Dungeon Guide ]
  1. Enter the Underground Passage through the Church Storeroom.
  2. Fight the boss "Chang".

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To the Dom Ruins

Feena's House [ Info ]
  1. Feena joins the party.
Rangle Mountains [ Field Guide ]
  1. Travel east-ward.
Dom Ruins (outside) [ Field Guide ]
  1. Go through the Road to Dom Ruins and the Dom Runes (Vestibule).
Dom Ruins [ Dungeon Guide ]
  1. Fight the boss "Ganymede".
  2. Speak to Liete in the Room of Illusion.

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Humanoid Child

Road to Dom Ruins [ Field Guide ]
  1. Rescue a Humanoid kid.
Feena's House [ Info ]
  1. Treat the injured Humanoid kid.
  2. Remove a fence that lead to the Herb Mountains.
Herb Mountains [ Field Guide ]
  1. Get "Sulfa Weed".
Feena's House [ Info ]
  1. Give the Humanod kid the Sulfa Weed.
  2. Next morning, the Garlyle Forces captures and take everyone to the Garlyle Base.
Garlyle Base [ Dungeon Guide ]
  1. Escape from the cell.
  2. Listen to Mullen talking to the humanoid kid
  3. Resuce the humanoid kid Rem. Eat "Communique Nut" which enable you to communicate with him.
  4. Fight the boss "Saki".
  5. Fight the boss "Nana".
  6. Fight the boss "Mio".
  7. Steal the Military Train and escape from the base.
Military Train [ Dungeon Guide ]
  1. Head to the engine room from the back of the train.
  2. Examine and destry the brake lever in the engine room.
  3. Say Good-bye to Saki, Nana and Mio.

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[ Flow Chart 2 ]